Tuesday, December 8, 2015
These are my personal logo designs and I have created these because I wanted to use my letters to make something. So I created my personal logo from my letters of my name.
This is my revised logo design, and I chose to use Ice cube because I like to listen to his music, and I wanted to use a clipping mask for my personal logo.
Monday, December 7, 2015
this is my personal photoshop painting project. I decided to paint this because I thought it was funny that Ice Cube was hanging out with Ice Cube and I painted this because I like Ice Cube
The way that I did this was I just took the paintbrush tool and the eyedropper tool and I eye dropped specific colors from the original picture and used them to paint over the original picture
The way that I did this was I just took the paintbrush tool and the eyedropper tool and I eye dropped specific colors from the original picture and used them to paint over the original picture
Wednesday, December 2, 2015
moving mountains
This project wasn't too hard, all we had to do was copy the instructions that we were given and do them exactly. I enjoyed being able to learn how to place items behind one another in photoshop, and make them look realistic. There was nothing that was very complex and I knew how to use all of the tools required.
The next time i do this, I would change the way i placed shadows and my position of my mountain. It doesn't look good enough for me.
I would keep my extras that I added in the same because I feel that it is creative.
Tuesday, November 17, 2015
Creative Anarchy
Creative Anarchy
In the article, the author discusses the fact that designers are breaking rules of design, and the ways that they are doing this. “There are no new ideas in design” states the article, as it says that you must ‘steal taken ideas, and re-redesign them’. The author makes point by saying that you must redesign something if you want to be successful in the design world. The article is strong in the sense that it was well written for the point it was getting across. The main weakness of the article is the repetitiveness. The article constantly mentions to ‘break the rules’ and to ‘show creative anarchy’ and the ways to show creative anarchy.
The author’s final thoughts of the article are that if you don’t break the rules and change things in design, you will be passed up, and looked over. You need to break the rules to stand out and to be noticed. The author does however support his claim to ‘break the rules of design’ enough to make the article legitimate and arguable.
Although the article was well thought out, I did not enjoy this article. I believed it was a waste of time to read and I wished that I would have read something interesting. This article was boring and had no appeal to me and I wish to work on things related to e-Comm instead of reading articles with little to no resemblance to graphic design. The only similarities that this article held to graphic design was the fact that it was about design. You can’t break any rules if there are no rules to break, and we always copy ideas, and redesign them anyways to make them ours.
Alex Bender.
Creative Anarchy
Creative Anarchy
In the article, the author discusses the fact that designers are breaking rules of design, and the ways that they are doing this. “There are no new ideas in design” states the article, as it says that you must ‘steal taken ideas, and re-redesign them’. The author makes point by saying that you must redesign something if you want to be successful in the design world. The article is strong in the sense that it was well written for the point it was getting across. The main weakness of the article is the repetitiveness. The article constantly mentions to ‘break the rules’ and to ‘show creative anarchy’ and the ways to show creative anarchy.
The author’s final thoughts of the article are that if you don’t break the rules and change things in design, you will be passed up, and looked over. You need to break the rules to stand out and to be noticed. The author does however support his claim to ‘break the rules of design’ enough to make the article legitimate and arguable.
Although the article was well thought out, I did not enjoy this article. I believed it was a waste of time to read and I wished that I would have read something interesting. This article was boring and had no appeal to me and I wish to work on things related to e-Comm instead of reading articles with little to no resemblance to graphic design. The only similarities that this article held to graphic design was the fact that it was about design. You can’t break any rules if there are no rules to break, and we always copy ideas, and redesign them anyways to make them ours.
Alex Bender.
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